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The art of game development (The engagement wave)

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Let me explain: The wave of engagement I will be talking about is like a plot line in a book or in a movie. There is rising action, falling action, and in the middle is the climax. The difference in a game is that id inst just one curve. In a play session, it happens over and over again in all aspects of the game. Of course, if the game is story based it will have a typical plotline but what I will be talking about is the small shorter waves that are a constant up and down through the game. Some examples Let's look at something simple like a gunshot and recompile it. We have the pull of the trigger, the shot, and then the sound/smoke after. This is a perfect example of one of the smallest action curves. The pulling of the trigger would be the rising action building the tension. Think of satisfying guns in any games you play the most satisfying ones will all have some sort of build up this could be as obvious as drawing back your bow in Minecraft  or as subtle as somethin